Dark Thaumaturgy
(Dark Ages Companion)
Dark Thaumaturgy is practiced in the same manner as
regular Thaumaturgy is. Each time one of these infernal powers is invoked,
a Blood Point must be spent and a Willpower roll is made against a
difficulty of the power's level + 3. A failure on the roll
indicates that the magic fails. A botch indicates that a permanent
Willpower point is lost, though the Storyteller may also wish to confront
the Dark Thaumaturgist with a visitor from the nether world....
Rego Venalis (Path of Corruption)
It is said that this Path was developed by Set himself
as a gift to his childer. If so, they have made sure to spread it.
1) Night's Terror
The Infernalist can strike fear into opponents by reaching the depths of
their souls and pulling forth images of personal damnation. Even the
strongest mortal can be cowed by this power.
2) Poison Heart
Infernalists believe that all beings have dark sides. With this power an Infernalist
may bring such darkness to the surface. The Dark Thaumaturgist
may cause a victim to act on her dark impulses by the victim's eyes and
whispering a temptation.
3) The Heart's Eye
The Infernalist can assume the image of a victim's loved one by reaching
out with his thoughts. This power is used to plot betrayal and bring about
corruption.
4) Name the Crime
The Infernalist suggests a sin to the target. This sin may consist of a
single evil act, or a general attitude. Unless the target is very
strong-willed, he is unable to prevent himself from acting on the
suggestion.
5) Unleash the Dark Soul
No longer content to merely manipulate, the Dark Thaumaturgist with this
power the may rip the shadow from a living mortal and imbue it with
temporary, physical presence. The mortal is destroyed by the experience,
and a diabolic servant is gained for one night.
Video Nefas (Path of Evil Revelations)
This Dark Thaumaturgy Path was created to pry secrets
from demons and mortals alike. Demons are often unwilling to teach it for
that reason. Parts of this Path were taken from the magic of pagan
oracles, and there is a pagan version of it known as Video Pellis.
This Path will fade into obscurity in the late 16th century, though it
will re-emerge as the Path of Secret Knowledge, under the guidance of
Sabbat infernalists. The "Path of Evil Revelations," as
practiced by the Sabbat, is a corruption of Video Nefas' tenets, whether
by intent or the ravages of time. By the 20th century, the Path of Evil
Revelations has very little to do with Video Nefas.
1) See the Unseen
The Infernalist can gaze into the spirit world.
2) Learn the Heart's Pain
The Infernalist looks into someone's heart and determines what grieves him
the most. This is useful in deciding how to destroy a foe.
3) Seize the Moment
The Infernalist may reach into the mind of his victim and draw forth his
memories and thoughts.
4) Casting the Bones
This power allows the Infernalist to part the mists of time and gaze into
the future. To use this power, the Infernalist must carve rune stones from
the bones of a sentient being (a new set of bones is required each time
this power is used).
5) Recall the Bloody Deed
The Infernalist raises a spectre of vengeance to uncover past misdeeds.
This power may only be used in a place where blood has been shed in anger.
Rego Dolor (Path of Pain)
Though the Baali created this dark magic, the masters of
Rego Dolor are Infernalists of Clan Tzimisce who use it to enforce
discipline among their twisted creations.
1) Strike the Broken Limb
With this power, the Infernalist may reopen an old wound in the target if
he can touch her.
2) Phantom Pain
The Infernalist can wrack an opponent's body with pain.
3) Curse the Senses
The Infernalist can attack a victim's senses, rendering him blind, deaf
and dumb.
4) Feed the Corruption
The Infernalist calls upon minor imps and demons to infect the victim's
flesh. Flies bite at her and maggots grow in soft tissue.
5) Eternal Torment
This power inflicts wounds that cannot be healed by normal means.
Rego Manes (Path of Spirit)
This may be the oldest of all the Paths. It dates back
to pagan times preceding civilization, when the spirit world was closer to
the physical world. Though many ancient vampires know this Path's secrets,
infernalists have turned it to its most potent use - the raising of Hell
itself. A demon who answers the Infernalist's call may remain on Earth
until the sun rises or until it hears church bells.
The older, pagan version of this Path is called Rego Mentem and allows the
summoning of the spirits of nature rather than infernal creatures.
Rituals of Dark Thaumaturgy
(Dark Ages Companion)
Like regular Thaumaturgy, Dark Thaumaturgy has its own
Rituals. The following are only examples; infernalists constantly seek new
uses for their powers, so do not hesitate to surprise players with new and
innovative Rituals.
The Knotted Cord (Level 1)
This Ritual has saved many an Infernalist from trial and execution, by
silencing accusers.
Bind the Familiar (Level 1)
This Ritual calls and binds a familiar to the Infernalist.
Bring Forth the Hell Beast (Level 2)
Through the use of this Ritual, an Infernalist may infuse an animal with
corruption and rage. The beast becomes twisted and evil, seeking to wreak
the Devil's own havoc on humanity.
Warding Circle (Level 3)
This Ritual prepares an area for infernal magics by creating a protective
circle to defend the Infernalist from a demon's anger.
Blood Imp (Level 3)
This strange Ritual allows the Infernalist to distill an obedient
homunculus from his own blood. The homunculus assumes the form of a small
animal, often a jackdaw or monkey, and can be used as a spy or thief.
Bloody Bones (Level 3)
This Ritual is cast over an area. The Infernalist must bury a specially
prepared bag of bones in the area of casting. Once this is done, the place
is cursed - plants wither and die, stillbirths are common, and tempers
flare easily. The cause of the curse is a spirit that is bound into the
bones.
The Leaden Heart (Level 3)
An Infernalist uses this Ritual to bind a target to the spot so that he
cannot flee the fate in store for him.
Vile Swarm (Level 4)
Infernalist Nosferatu have learned many secrets in their deep catacombs.
This Ritual allows entire swarms of vermin to be commanded and used on
missions of destruction.
Lethean Chains (Level 4)
The Infernalist may erase memories from his target by using a special
potion, thereby concealing his evil actions.
The Hand of Glory (Level 5)
This Ritual allows the Infernalist to put all the inhabitants of a
building into a deep slumber.
Ward versus Demons (Level 5)
This Ritual works in a manner similar to Ward Versus Ghouls
(Level two Thaumaturgy Ritual), but affects demons and other infernal creatures.
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